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Saturday, August 23, 2003  
Towards a neo-dynamic formalisation of the (self-)one / other paradigm of Metroid Fusion.

What does Metroid Fusion teach us? Warfare reaches past tense and the present is left seething for the future, trepidatiously establishing a survival, eking out a continuation of its own norms and self-antiquities. Moral relativism becomes transient to the nth degree as symbiosis is heralded as the path to this survival; what is the one when the one, no longer guided by a known and trusted quantity or school of ones, is a divided one, is taken apart into one and also one, the original one subdivided again and left alone, as one and also less than one (as the one is now two), to find a new and other one with which to symbiote and therefore regain its former one-ness.

There are two points to consider here before progression (transgression – utility of the self one and also of the other one). Baudrillard’s “screen” is now subverted, subsumed, reduced to less than a screen, thinness and controllability, the screen within hands, closable and sealable and pocketed, becoming like money, small change, a material for bargaining and a temporary, fleeting, chosen and revisited identity, no longer the one as unit with the screen but the one as flow between the screen and the one itself; the one becomes movement, fluidity, and transference of energy. The one-ness of our (self-)one and the screen and the movement that the one becomes between the two (self-one and screen) educates, enlightens, shows the (self-)one the necessity of symbiosis between the one and the one that is other which is the point, culmination, goal and “scene-master” of Metroid Fusion.

Mulvey’s gaze at this transjunction (between [self-]one and one that is other, between screen and [self-]one, between screen and one that is other, between Metroid and X, between Samus and X, between Samus and Metroid) is recoiled and drawn within the (self-)one as the (self-)one becomes rather than gazes; the gaze is resurrected as the (self-)one (as Samus) is within death, and the impermanence of death (Samus lives!- ‘save’) makes frugal and wasteful the gaze. Thus the gaze is defeated and the sexualisation of the (self-)one and the one that is other is negated, and the symbiosis is revealed as an asexual reproduction, a manifestation of pre-self history, Lacan’s conjoined family narrative.

Intertextuality arises with the hub and nexus of the subverted, foldable, closable screen (Gameboy Advance SP) and the permanence screen, the screen-driving box, the utility (Gamecube), adding further desexualisation within the process of transgression and once more adding a further liberating remove to the gaze.

I have yet to complete Metroid Fusiobn, although I have all the upgrades and so on. I am simply not good enough at computer games to kill the (self-)other-evil, the replicated desire, the impermanence machine, Samus-X.

This article has been brought to you by Nick’s Internal Po-Mo Bullshit Generator.

8/23/2003 04:50:00 pm

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Nick Southall is Contributing Editor at Stylus Magazine and occasionally writes for various other places on and offline. You can contact him by emailing auspiciousfishNO@SPAMgmail.com


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